


Which is the first point at which laughed out loud at the game. We then realised that the controls are so bad because the left stick is trying to emulate the WASD keyboard controls of a PC-based shooter. So, for example, the menu system is all cursor controlled and talks about changing the mouse sensitivity and key bindings. It’s at this point we realised that the whole thing had been ported to the Xbox Series X without any consideration for what that means in terms of interface or controls.

The controls are absolutely horrendous, as it takes what feels like minutes just to turn around and yet there’s no way to alter the sensitivity of the X-axis alone – so either you have the turning circle of an oil tanker or aiming up and down is so hyper sensitive it’s impossible to shoot anything. The plot is not even the half of it though as the first thing you notice is just what a disaster area the game is on a technical level, with screen tearing, slowdown, and object pop-in that would shame an Xbox 360. And when we say Dark Souls we mean Dark Souls, as not only are there bonfires to checkpoint your progress but the words ‘Bonfire Lit’ appear on screen exactly like From’s games – even though this is a first person shooter. This 'Demo', will be £10 after the sale, and that is exactly what your quote is talking about.
#BRIGHT MEMORY COST FULL#
' That says nothing at all about getting Bright Memory: Infinite, it only states the price will be higher for Bright Memory, after full release. As far as we can discern you’re working for some sort of government agency that’s trying to stop generic bad guys from stealing a grail like artefact that can raise the dead, and which is located in a floating land mass above the Arctic, that is in turn filled with monsters from Chinese mythology and zombie knights from Dark Souls. This is to reward and encourage those who invest in Bright Memory for the long term during In Development.
